So Victory Lap has taken a lot longer than originally anticipated, that is because I wanted to use gaming as an effective storytelling medium, and my story wasn't quite where I wanted it to be.
I wanted to use the game as a vehicle to tell a story of struggle and as a place to facilitate my dumb jokes. After reading two books on screenwriting, I got it together. The coding I already had set, the creative part was what took the longest.
I also read a book about showing your work. So below (spoilers) is the breakdowns of the levels, the notes were written for me to read, so it might not all make sense, and I also probably omitted some things that I already knew for certain. regardless, below you can look at the story planning board and the breakdowns.
Also below are the two videos I posted on kickstarter at the beginning of the process.